There's also a higher difficulty mode that offers an experience that's best described as brutal. Story mode reduces the difficulty significantly, while a casual option lets you breeze through battles. The choice of difficulty level adds to the game's accessible nature. Hearing your party question what could be in a chest or announce they've spotted a save point every time you come across them quickly leaves you wishing your next lofty treasure haul would include some silencing potions. Another case of too much comes from the constant chatter between teammates that isn't as helpful as it is monotonous and unnecessary. Drops are so frequent that they become meaningless, as you're constantly rifling through menus to equip a slightly pointier sword or a marginally better bandana. Every encounter and chest offer new weapons and equipment. Admittedly, one aspect that would benefit from dialling down the variety is the game's loot system.
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